Digital Architect

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5 Latest Releases

All Stars Shellmap
Snowy Mountain
Desert Battle
Middle Man
Jungle Canyon


Latest News

Shadowgrounds Survivor
Happy New Year!
Crysis
Call of Duty ... odern Warfare
Timeshift - ... d Screenshots
Added screen ... of an Empire)
Added screen ... nament 3 Demo
Games I've been playing
Added a screenshots section
Updated scre ... tars Shellmap

Digital Architect - Portfolio

Portfolio / C.V.


Skills

Operating System Knowledge:

Windows 3.11/95/98/ME/2000/XP, MS Dos, Linux

Software Knowledge:

Microsoft Office XX/2000/XP/2003: Word, Access (Basic Database creation, Forms, Queries), Excel, Powerpoint, Frontpage, Outlook.
Outlook Express, CorelDraw, Corel PhotoPaint, Pagemaker, Anti-Virus, Firewalls, ArgoUML, CVS, SVN, LaTeX, LyX.

3D Development Tools:

WorldBuilder, UnrealEditor (Version 1, 2 and 3), SeriousEditor, Maya 4.5 PLE (notions), 3D Studio Max (notions), Build, DEU.

Programming Knowledge:

Visual Basic, Java, HTML (Javascript), Perl (notions).

Hardware:

Assembly, Disassembly, Configuration, Repair and maintenance of all X86 based computers, Networking (Switches, Network adapters).

Conclusive Skills:

Operating System Installation, Software Installation, Betatesting (Websites, Software Packages, Game Levels), Troubleshooting (both Software and Hardware).


My work - Worldbuilder

Here you can see some screenshots of some of my work in Worldbuilder. All of this was done in the Worldbuilder that comes with Command & Conquer Generals: Zero Hour. Click on a thumbnail to see a larger version of it. This larger version is a picture at a resolution of 1024*768. Click the name of a level for information about that level and download links.

Desert Battle

WorldBuilder (Released: 27th January 2007)


Middle Man

WorldBuilder (Released: 27th December 2005)


Jungle Canyon

WorldBuilder (Released: 20th October 2005)

NOTE: This map was submitted to the Open Map Competetion 3 and ended up on the second place with a score of 84.7%


Snow Triangle

WorldBuilder (Released: 10th February 2005)


Hades' Island

WorldBuilder (Released: 21th July 2004)

NOTE: Due to the nature of this level, these shots don't compress well without having graphical artefacts. I made these jpg's with the least possible compression but there are still graphical artefacts. Uploading these shots with lossless compression is not possible though, because each shot would be a couple MegaBytes!


River Crossing XL

WorldBuilder (Released: 6th July 2004)


Lonely Mountain

WorldBuilder (Released: 6th July 2004)


River Crossing

WorldBuilder (Released: 19th April 2004)


City Docks

WorldBuilder (Released: 23th March 2004)


Area 52

WorldBuilder (Released: 8th March 2004)


Paradise Lost

WorldBuilder (Released: 23th February 2004)


Arctic Base

WorldBuilder (Released: 10th February 2004)


Oasis

WorldBuilder (Released: 31th January 2004)


Alps Carnage

WorldBuilder (Released: 9th January 2004)


My work - UnrealEditor

Here you can see some screenshots of some of my work in UnrealEDitor. Most of the work is made in UnrealEditor 2 for Unreal Tournament or UnrealEditor 3 for Unreal Tournament 2003. Click on a thumbnail to see a larger version of it. This larger version is a picture at a resolution of 1024*768. Click the name of a level for information about that level and download links.

Duality

UnrealEditor 3 (Work in Progress)

Note: Some of these shots only have a version of 640*480 available.


Chambers of Hell

UnrealEditor 3 (Work in Progress)

Note: These shots are only 512*384, high-res versions aren't available at this time.


Egyptian Arena ][

UnrealEditor 3 (Released: 5th April 2003)


ProductionLine Small

UnrealEditor 2 (Released: 20th September 2002)


Gothic Rooftop

UnrealEditor 2 (Released: 23th June 2002)

Note: This level was created for the "UNLD Nocturnal Mappack". This map-pack consist of 5 levels with custom items. For more information on the map-pack you can go here. You can see screenshots of each map here and screenshots of the new items here.

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