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Unreal Tournament 2003 Levels

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Digital Architect - Levels - Unreal Tournament 2003 - Egyptian Arena ][ 1.1

Egyptian Arena ][ 1.1 (Deathmatch)

» Download Version 1.1 Now «
(9 495 KB)

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Information

Battle in this ancient Anubis temple. Built 2500 BC, this temple was originally a sacred temple used for worshiping. But soon it was seen as the perfect place for a deadly tournament. Even the old egyptian soldiers used this temple as a training arena for the elite-soldiers. Watch your step though, because this temple can be treacherous!

A small arena set in an Egyptian Environment. The action is fastpaced! This is a remake of my Egyptian Arena level for Unreal Tournament.


Requirements

To be able to play this level, you need to have DE Bonus Pack 1 installed. You can find it at almost any site covering Unreal Tournament 2003.


Installation

The installation of this level is exactly like the installation of any other level for Unreal Tournament 2003. You download the ZIP-file, decompress it, read the '.TXT' file and copy the '.UT2' file to your '<UT2003 Path>\Maps' directory (with <UT2003 Path> the directory where you installed Unreal Tournament 2003).

Unzip the file RandomTrigger.u into your <UT2003 Path>\System directory.


Changes in version 1.1

Issues that have been resolved in this new version:

  • The "extra players"-bug has been resolved.

  • Fixed Static Mesh alignments at a few places, they were causing flashing textures.

  • The lava-flow now has lava visible when you fall into the lava and look up. It also has red distance fog.

  • The blocking volume in the main arena which prevents you from going outside, has been redesigned. It now follows the big curves. This allows you to lift-jump back in the main arena and fly skyhigh. The blocking volume in the terrain-room has also been redesigned.

  • The lava texture on the terrain has been scaled up.

  • Fixed a leaking zone bug.

  • Added a Lightning Gun + appropriate ammo for it.


Known Bugs

Known bugs in the current version:

  • The bots seem to activate the bridge as soon as they touch it.

  • The camera's don't seem to work in multiplayer.

  • The rope-texture near the small shield makes water splash-sounds. It's hardcoded so I can't change it.


Screenshots

Here are some screenshots of this level. Click on a thumbnail to see a larger version of it. This larger version is a picture at a resolution of 640*480. Click the link underneath a thumbnail to see an even larger version of it, namely pictures at a resolution of 1024*768.


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