| I've been mapping for a long time. Mainly just for the fun of it. I've mapped for games
like DOOM II, Duke Nukem 3D, Quake 2 but also Starcraft, Warcraft,...
When Unreal first came out I
was simply blown away by the graphical power of the engine. They had colored
lighting in Software-mode and texture filtering when you had a processor with
MMX technology.
Then I discovered that this game came with an editor. So I started messing around in it. It took me quite some
time to learn the basics. Back in the days I didn't even had a decent internet connection, so online tutorials
were unknown to me. Also the version that came with Unreal was quite buggy so after a time I stopped working with it.
After that, Unreal Tournament came out and again it
came with the UnrealEditor. But this was still the old and buggy UnrealEditor 1, so I didn't do much in it.
But then came UnrealEditor 2. It was included in the patches and it was a totally revamped editor, written
from the ground up. This version was way more stable and contained much less bugs. So I started working more and more
in this editor. It is also in this editor that I made all of the levels for Unreal Tournament which I
have released.
More recently I worked a bit in SeriousEditor which was the leveleditor that came with
Serious Sam: The First
Encounter and Serious
Sam: The Second Encounter. I learned how to do all the basics and I must
say that it is one hell of a good engine. I didn't make any complete levels
in it however, because the way terrain is done is not very user-friendly in
my opinion. Also I found the editor somewhat confusing, although that might
be because I was so used to working with UnrealEditor.
After that Unreal Tournament 2003 was released.
It came with a new UnrealEditor, namely version 3.0. This new engine/editor included a lot of new features such as Terrain,
Matinee, Materials,...
So, I worked a while in UnrealEditor 3.0. You can see the levels I have created / am creating with it here.
Update (10th January 2004):
I recently started working with WorldBuilder which is the editor that comes with
Command & Conquer Generals and its expansion Zero Hour. This something completely
different then most of the level editing I have done so far, seeing as Zero
Hour is a real-time strategy game. Although WorldBuilder is rather crash-sensitive
I like it. You can see my work with WorldBuilder here.
Update (18th June 2004):
Lately I also started working with Terragen. It is a nice program that allows you to create realistic
environments. I'm still learning this program, so my work might not be as good as you'd expect.
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