Digital Architect

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Digital Architect - About

About Digital Architect

About the site

Here you can find things I created for Unreal Tournament and other Unreal-Engine based games. You can also find levels I made for Command & Conquer. I'll keep you updated on current projects and upcoming ones. The site is divided into several sections.

Levels

The Levels section contains all the levels that I made and the levels that I'm currently working on.

Mutators

The Mutators section contains all the mutators that I made.

Terragen

The Terragen section contains all the work I did with Terragen.

Screenshots

The Screenshots section contains screenshots of a selection of different games I've played. Examples are Titan Quest, Command and Conquer 3, Medal of Honor Airborne,...

Misc

The Misc section contains a whole bunch of usefull information and extras.

  • UED Links: Contains a wealth of informative sites concerning UnrealEditor.

  • UED FAQ: If you have problems with UnrealEditor (any version) you might wanna check out that section. Chances are high that it is a common problem and that it is solved in the FAQ. It also contains some usefull tweaks and information for games based on the Unreal-engine.

  • UED First Room Tutorial: Building your first room in UnrealEditor 2.

  • UED Basic Brushwork: How to Move, Copy and Intersect Brushes in UnrealEditor 2.

  • Other Links: A bunch of other links (not related to UED).

Other

Also, check out the News to have the latest news.

You can always give comments about this site. Comments can be questions, suggestions, problems,... Click here if you want to submit your comments.


About me (Johan 'the G.o.a.T' Grégoire)

I've been mapping for a long time. Mainly just for the fun of it. I've mapped for games like DOOM II, Duke Nukem 3D, Quake 2 but also Starcraft, Warcraft,...

When Unreal first came out I was simply blown away by the graphical power of the engine. They had colored lighting in Software-mode and texture filtering when you had a processor with MMX technology.

Then I discovered that this game came with an editor. So I started messing around in it. It took me quite some time to learn the basics. Back in the days I didn't even had a decent internet connection, so online tutorials were unknown to me. Also the version that came with Unreal was quite buggy so after a time I stopped working with it.

After that, Unreal Tournament came out and again it came with the UnrealEditor. But this was still the old and buggy UnrealEditor 1, so I didn't do much in it. But then came UnrealEditor 2. It was included in the patches and it was a totally revamped editor, written from the ground up. This version was way more stable and contained much less bugs. So I started working more and more in this editor. It is also in this editor that I made all of the levels for Unreal Tournament which I have released.

More recently I worked a bit in SeriousEditor which was the leveleditor that came with Serious Sam: The First Encounter and Serious Sam: The Second Encounter. I learned how to do all the basics and I must say that it is one hell of a good engine. I didn't make any complete levels in it however, because the way terrain is done is not very user-friendly in my opinion. Also I found the editor somewhat confusing, although that might be because I was so used to working with UnrealEditor.

After that Unreal Tournament 2003 was released. It came with a new UnrealEditor, namely version 3.0. This new engine/editor included a lot of new features such as Terrain, Matinee, Materials,...

So, I worked a while in UnrealEditor 3.0. You can see the levels I have created / am creating with it here.

Update (10th January 2004):

I recently started working with WorldBuilder which is the editor that comes with Command & Conquer Generals and its expansion Zero Hour. This something completely different then most of the level editing I have done so far, seeing as Zero Hour is a real-time strategy game. Although WorldBuilder is rather crash-sensitive I like it. You can see my work with WorldBuilder here.

Update (18th June 2004):

Lately I also started working with Terragen. It is a nice program that allows you to create realistic environments. I'm still learning this program, so my work might not be as good as you'd expect.




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